Magic Missile

      Type: Offensive
      Class/lvl: Magic User 1  
      To Cast: cast 'magic missile' target
      Target: Any Enemy
      Duration: Instantaneous
      Effect: 1d8 +1 damage (1d6 +1 for non-mages)
      Mana: 10-25 (+3)
      Saving Throw: None

      'Magic Missile' is the first offensive spell learned by mages, and will serve to protect the mage through a greater part of his young life. The spell will conjure forth a small arrow of pure mana, of which the target cannot dodge or make a saving throw for.  The 'magic missile' appears as a black, or dark to bright green color, and some mages can perfect the art to produce shooting sparks from the missile.  When cast, it makes a distinct hissing noise that any who have experienced could recognize again.  'Acid Arrow' is a more powerful version of the 'magic missile' spell.

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