Type: Offensive
Class/lvl: Magic
User 1
To Cast: cast 'magic missile' target
Target: Any Enemy
Duration: Instantaneous
Effect: 1d8 +1 damage (1d6 +1 for non-mages)
Mana: 10-25 (+3)
Saving Throw: None
'Magic Missile' is the first offensive spell learned by mages, and will serve to protect the mage through a greater part of his young life. The spell will conjure forth a small arrow of pure mana, of which the target cannot dodge or make a saving throw for. The 'magic missile' appears as a black, or dark to bright green color, and some mages can perfect the art to produce shooting sparks from the missile. When cast, it makes a distinct hissing noise that any who have experienced could recognize again. 'Acid Arrow' is a more powerful version of the 'magic missile' spell.