Cleric's Attributes

Each time a player advances levels, some of their attributes will automatically raise, these are listed in the chart below.  Other ways to raise these are through magical equipment, spells, or rigorous training. The 'd' means die roll, a 5d10 would be 5-50. Saving Throws are on a 1-99 percent scale, with the first number being the base stat, or what your class starts at level 1 with.  The second number is the points per level that saving throw raises.  Remember to include constitutionbonuses when calculating your attributes. Refer to the Races' Attribute Chart to view your starting attributes based on race. Click on the name of the attribute to view more information on them. View your class's attributes compared to other classes.
 
 

 Health  Mana Mana Bonus  Movement  THACO  Save vs. Paralysis  Save vs. Fire  Save vs. Poison  Save vs. Breath Weapon  Save vs. Spells
5d10 10 1.5 x level of cleric 2 2 10 (+1) 10 (+1) 10 (+1) 10 (+1) 10 (+1)



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