Classes' Attribute Chart
This chart gives the amount that a each player class will advance in their attributes per level. Health and Movement are given in a dieroll format, while Mana and Mana Bonus will be a constant bonus for gaining experience. THACO (To Hit Armor Class Zero) is on a 1-200 scale, while Saving Throws are on a 1-99 percent scale (a character with a save versus spells of 99 has a 99% chance of making the save). The first number in the saving throws chart is the base stat, or starting level of the attribute, the second number, shown in parenthesis,  is how much the attribute raises when the player advances levels. Ex: A level one warrior would have a saving throw versus paralysis of 70, and when he advances to level two, 2 more points will be added, bringing the score to 72, (when the attribute reaches 99%, no more advancement is experienced). Click on the name of the attribute or view Player Attributes for more details.
Class  Health
(include Constitution bonuses)
Minimum Mana Mana Bonus Movement THACO  Save vs. Paralysis  Save vs. Fire  Save vs. Poison  Save vs. Breath Weapon  Save vs. Spells Max % of learned Proficinecy Max % proficiency gain (per level) Min % proficiencygain (per level) Class
 Warrior 10d15 0 -- 1d3 5 0 (+1) 0 (+1) 0 (+1) 0 (+1) 0 (+1) 80 12 0 Warrior
 Thief 7d13 0 -- 1d3 3 5 (+1) 5 (+1) 5 (+1) 5 (+1) 5 (+1) 85 12 0 Thief
 Cleric 5d10 10 1.5 x level 2 2 10 (+1) 10 (+1) 10 (+1) 10 (+1) 10 (+1) 95 95 25 Cleric
 Paladin 5d10 10 1.5 x level 2 4 15 (+1) 15 (+1) 15 (+1) 15 (+1) 15 (+1) 90 15 10 Paladin
 Ranger 7d10 10 1.5 x level 1d3 3 15 (+1) 15 (+1) 15 (+1) 15 (+1) 15 (+1) 90 15 10 Ranger
 Druid 5d10 10 1.5 x level 1d3 3 10 (+1) 10 (+1) 10 (+1) 10 (+1) 10 (+1) 90 90 25 Druid
 Psionist 3d8 10 1.5 x level 2 2 5 (+1) 5 (+1) 5 (+1) 5 (+1) 5 (+1) 85 50 10 Psionist
 Magic User 3d8 10 1.5 x level 2 2 5 (+1) 5 (+1) 5 (+1) 5 (+1) 5 (+1) 95 95 25 Magic User


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