Ranger's Guild:
About Rangers |Ranger's
Skills & Spells| Spells
& Skills Chart | Attribute
Chart
Races:
Races' Attribute
Chart
Human|
Dwarf|
Halfling|Gnome
|
Ogre
|
Orc
|
Half-Orc|
Minotaur|
Elf|
Wood-Elf|
Half-Elf|
Drow |
Faerie|
Treant|
Troll|
Half-Giant
Guilds:
Classes' Attribute Chart
Warrior's Hall |
Thieves'
Guild| Ranger's Guild
|Paladin's
Guild | Cleric's
Guild| Mage's
Tower| Sacred
Grove | Psionist's
Guild
Explore:
The Spell Compendium|
Skill's Master List |
Attribute Descriptions
|Fantasy
Artists | Mit'uen's
Mainpage | Kelnor
& Trick's Guide to Mit'uen | Evandar's
MUDpage | Fantasy
Guide Main Page | Poetry
of Mit'uen
The rangers were once known as the Dunedain, a powerful
and numerous race in the early beginnings of the Realms. Since those
forgotten times, the Dunedain have become nearly extinct (a few tribes
still exist hidden in the mountains, only to show themselves in dire timesof
need), but their knowledge was reserved by many elves and men, since their
heroic deeds still held sway in the other
races' hearts. This duplicated training is complex thinking for
those not of the Dunedain race, and is hard to master.
Most rangers fail to match theDunedain's previous power.
Commonly called 'wanderers', rangers are taught
to practice methods that manipulate their metabolism
and automatic muscle control, giving them the ability to travel for extendedperiods
of time, at full speed, without need of rest or provisions.
Rangers can learn a wide variety of abilities,
excelling in both combat and healing training. They
also possess some druidic abilities,
and can even master some druidic spells better then druids
can. There are many spells and skills unique to rangers, mostly due to
their in-depth understanding of psychical
beings.