The paladins of Mit'uen are religious warriors, learning the skills of combat throughout their life and gaining powerful magic from their deity. Paladins are proficient healers and will always help an injured person, never turning down a quest, in hopes that their actions will produce more good in the Realms, and bring the good will of Ka'lemarge. They can also can cast powerful protection enchantments on themselves and their followers, using several different protective enchantments to survive the hardships of the wilderness. Paladins gain the most Group Spells, or spells that can enchant entire groups, and are therefore powerful tools for adventuring, making a group with an experienced paladin in it formidable.
Paladins belong to a most prosperous class, with several opulent guilds and temples throughout the Realms. An entire castle has been dedicated to the paladins (Metranor Keep) just outside of Mel'anor, which they have deemed their main guild. Almost all cities have a paladin guild, and religious temples throughout the Realms receive numerous charities from paladins, and thus make their sacred grounds open to all religious warriors. Despite their overwhelming wealth and the power of their guild, paladins will find their travels throughout the lands difficult, as there are rigorous religious quests the paladin must fulfill to prove his worth.
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