Each time a player advances levels,
some of their attributes will automatically raise, these are listed
in the chart below. Other ways to raise these are through magical
equipment, spells, or rigorous training. The
'd' means die roll, a 5d10 would be 5-50. Saving
Throws are on a 1-99 percent scale, with the first number being the base
stat, or what your class starts at level 1 with. The second number
is the points per level that saving throw raises. Remember to include
constitutionbonuses
when calculating your attributes. Refer to the Races'
Attribute Chart to view your starting attributes based on race. Click
on the name of the attribute to view more information on them. View
your class's attributes compared to other classes.
Health | Mana | Mana Bonus | Movement | THACO | Save vs. Paralysis | Save vs. Fire | Save vs. Poison | Save vs. Breath Weapon | Save vs. Spells |
5d10 | 10 | 1.5 x level of druid | 1d3 | 3 | 10 (+1) | 10 (+1) | 10 (+1) | 10 (+1) | 10 (+1) |