Mage's Attributes
Each time a player advances levels, some of their attributes will automatically raise, these are listed in the chart below. Other ways to raise these are through magical equipment, spells, orrigorous training. The 'd' means die roll, a 5d10 would be 5-50. Saving Throws are on a 1-99 percent scale, with the first number being the base stat, or what your class starts at level 1 with. The second number is the points per level that saving throw raises. Remember to include constitutionbonuses when calculating your attributes. Refer to the Races' Attribute Chart to view your starting attributes based on race. Click on the name of the attribute to view more information on them. View your class's attributes compared to other classes.
Mages have particularly weak attributes, as all of their practice time goes into the learning and memorization of spells and the knowledge gatherings of mana. Health, movement and THACO are extremely low, while their saving throws versus special attacks are somewhat weak, only slightly better then a fighter-class adventurer.
Health Mana Mana Bonus Movement THACO Save vs. Paralysis Save vs. Fire Save vs. Poison Save vs. Breath Weapon Save vs. Spells 3d8 10 1.5 x level of mage 2 2 5 (+1) 5 (+1) 5 (+1) 5 (+1) 5 (+1) ![]()
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