Shocking Grasp

      Type: Offensive
      Class/lvl: Magic User 15
      To Cast: cast 'shockin grasp' target
      Target: Any Enemy
      Duration: Instantaneous
      Effect: 5d8 +5 (5d6 +5 for non-mages)
      Mana: 15-30 (+3)
      Saving Throw: None

      A well-practiced mage spell, 'shocking grasp' will cause the spellcaster's hands to become charged with eletricity.  When the spellcaster's hands are "charged up", anyone they grab barehanded will be seized by convulsions and recieve massive amounts of damage.

      Fantasy Guide's Main Page
      Back to the Compendium
      Previous | Next