Type: Offensive
Class/lvl: Magic
User 15
To Cast: cast 'shockin grasp' target
Target: Any Enemy
Duration: Instantaneous
Effect: 5d8 +5 (5d6 +5 for non-mages)
Mana: 15-30 (+3)
Saving Throw: None
A well-practiced mage spell, 'shocking grasp' will cause the spellcaster's hands to become charged with eletricity. When the spellcaster's hands are "charged up", anyone they grab barehanded will be seized by convulsions and recieve massive amounts of damage.