Vitality

      Type: Enchantment
      Class/lvl: Druid 34, Ranger 16
      To Cast: cast 'vitality' target
      Target: Self or Friend
      Duration: 9 hours
      Effect: Plus one movement per every level of spellcaster.
      Mana: 80-150 (+5)

      'Vitality' enchantments are typically used in druidic ceremonies before going on long journeys or marching off to battle.  The enchantment bestows a pyschological effect on the target, making him feel he can move farther distances, rangers are well accoustomed to this spell and will almost always be able travel for much farther distances then their psychique would seem possible.

      This spell adds to a characters maximum movement, i.e., the player will be capable over using more movement, he will not drop below his original maximum movement when the spell's duration expires.


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