Each
time a player advances levels, some of their attributes will automatically
raise, these are listed in the chart below. Other ways to raise these
are through magical equipment, spells, or rigorous training. The 'd' means
die roll, a 5d10 would be 5-50 on a random basis. Saving Throws are on
a 1-99 percent scale, with the first number being the base stat, or what
your class starts at level 1 with. The second number is the points
per level that saving throw raises. Remember to include constitution
bonuses when calculating your attributes. Refer to the Races'
Attribute Chart to view your starting attributes based on race. Click
on the name of the attribute to view more information on them. View
your class's attributes compared to other classes.
Warrior attributes center around health and their
fighting abilities (THACO- to hit armor class 0). Warrior have no knowledge
of spells and thus do not learn any mana and gain little protection against
magical attacks. Warriors do not spend much time practicing their cardiovascular
health, gaining minimal movement points.
