Thieves' SkillsThieves will spend their career learning skills focused on stealing, moving silently, and fast, deadly combat skills. They learn their skills in local guilds and training grounds, from the powerful tomes of learning. When a thief finds the tome of the skill he is searching for, he will read from it to recieve the knowledge of the skill. After then, his knowledge will improve as he advances in experience levels (refer to the intelligence chart). The chart below shows thieves' limitations to learning skills.
**Max % to know skill is the maximum percent chance that thieves can have to successfully use a skill (never 100%). Maximum and Minimum % gain per level is the most and least percent of the skill's knowledge you can gain per level, determined within this range by your intelligence.
The chart below shows the skills and it's attributes in order of which level the thief can learn the skill. This chart is given to allow thieves to compare the statistics of their skills conveniently and with greater ease then reading from the skill's master list. Click on the title of the skill you wish to know more about to see it's long entry in the skill's master list. Click here to quickly move to the Spell Compendium's Glossary, and view definitions of the terms used in the chart below.
Max % to know spell Max % gain per level Min % gain per level 85 12 0
Skill Level Type Target Duration Effect Mana/ Movement Sneak 1 Skill - Ability Self target will not be seen when moving -- Pick Pocket 3 Skill - Ability Anyone with gold Instantaneous caster will take gold from target -- Scan 3 Skill - Ability Area Instantaneous caster will see creatures in adjacent rooms -- Track 3 Skill - Ability Creature or Player Instantaneous caster will see target's tracks -- Mount 4 Skill - Ability Mountable Creature until dismount caster mounts target -- Backstab 5 Skill - Offensive Combat Enemy Instantaneous multiplies damage (see entry for more) Steal 6 Skill - Ability Object on Victim Instantaneous caster takes target's object -- Hide 8 Skill - Protective Ability Self until caster moves (even the faintest movement) caster will not be seen while standing still -- Eavesdrop 12 Skill - Ability Any Adjacent Room until caster leaves caster can hear spoken words in target's room -- Bandage 15 Skill - Healing Ability Friend Instantaneous heals dying target -- Circle 20 Skill - Offensive Combat Enemy Instantaneous multiplies regular attack damage Dodge 26 Skill - Combat Self Permanent caster learns how to dodge attacks -- Trip 26 Skill - Offensive Combat Enemy Instantaneous caster will trip target, sending him sprawling on the ground Disarm 28 Skill - Combat Enemy Instantaneous caster disarms opponent -- Parry 34 Skill - Combat Enemy Automatic avoids attacks -- ![]()
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